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P. Def. for A-grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. |
Monster name | Lvl. | Amount | Chance | ||
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Raid Soul Drinker Death Knight | 75 | 2 - 4 | 5.568% | ![]() |
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Land Dragon Antharas | 83 | 2 - 4 | 51.88% | ![]() |